That was not possible to test out before.Īgain, this trick might not work for all games or resources, experiment at your own interest and risk.Īnd it’s fun after all, only tryout the lag response input you will see the game action is quite interesting…. □ )Īnyway, it is a tool to offer you ways to achieve online game glitches. ( we already tried stardust but does not work. Resource include : movement, coin, hit, stardust, score of wining etc etc. There are many cases to try out with this method, as we don’t know which is trusted: from client or from server. When game server receives this repeat message, it will trust client’s input and execute it, AGAIN!. you hit a person once but the server thinks you hit him twice or even more). you bought a sword for 3 gold coins but you still have them) or the client game itself will redo the action you just did (ex. gold), server side will trust client side, when client uses that resource and waits for server long enough without confirmation this results in a surprising situation: you can reuse that resource, for free (ex. Here is the interesting part: for some resources (ex. But delay, or even refuse to receive server’s result status. This will cause client game to input status to server. incoming delay “over a minute”, outgoing delay 0 MS (again, different games and different resources in those games have different magic numbers that give the best lag compensation, we have to find out which actions work). And the server will calculate your lag Compensation too.Ģ. That you know other’s status, but the others don’t have yours. So it gives benefit over just creating a lag to the other players. This will create a lag at the server’s side, while at the same time, you receive other user’s status (position/fire) in real time. outgoing delay 100-300 MS (different games have different magic numbers that give the best lag compensation). You as real user can try out unlimited ways of game glitches.ġ. There are couple of way to leverage this tool. I am sure most of online game player knows this but not with a handy tool like this. keeping feed input/changes/action/spending to server, but delay or even refuse the server’s feed to you. Fast receive server status, but delay input to serverĢ. gamer need a tool to create one way communication only.ġ. The option offers a way to control it’s own network lag. Note: this feature is for using netCut to help game play at other devices, mobile phone/xbox/ps4 etc. It allow you specific lag ping to milliseconds, and allow you increase at download only. This trick might not work for all games or resources, experiment at your own interest and risk.
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